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  1. Last week
  2. Updated shit, seems fine, you know you drill.
  3. Earlier
  4. So were essentialyl down another person on the regular then. oh boy.. better start playing to AH in order to make enough gold to buy those.. 11 m+15 clears?
  5. The only other days I can really do are Friday or Saturday, and even then I've only got a 50/50 chance of those being free.
  6. Dave

    BfA Mythics

    So with BWL coming, the classic lads aren't about on Monday. Any suggesttions for another day to add in to the rotation to ensure inclusion? also we just need to get more runs in - getting 15s will require a lot of runs
  7. Why, i think that was quite alright for our first raid! no real problems, with maybe a minor hiccup due to possibly slightly overly corrupted peeps, but in general, good times! ofc, we kind of skipped the hard bosses, but i think that was fair game with puggies. i noticed that we were a bit close to the enrage on prophet, and that was probably my fault due to too slow marks. Nacey did mention the exorsus tools tho, so i think i shall have a look into that. mind you, corruptions (especially my own) feel entirely out of line and make damage logs and metres really pointless. it doesnt matter if your class or spec performs 10% lower in sims if you can just equip a single item to gain 40% ish extra passive dmg with no control or agency on your part. why even bother with a "rotation" at that point.
  8. Thu 6th Feb (General reminder, all logs are here: https://www.warcraftlogs.com/guild/calendar/75738/)
  9. Dave

    BfA Mythics

    Agreed, route planning has always been one of our weaknesses. I suppose it felt like we'd done enough given the amount of neutral crap we pulled šŸ˜›
  10. Judging by yesterdays runs, we really need to put in some more effort here i should think. Especially in toldagor where we ended up with not enough %... i understand ofc that pulls will change in +10 due to the possible mini-boss skips, but in general, i suggest using something like the "mdt"-addon to math out the pull % beforehand, as to avoid that awkward runback over half the instance to find something to kill. Even on the more straight forward "cant-miss-kill-%" dungeons like KR or temple this would allow for better planning with the free shroud. further, we need to hope for not-bursting and just aoe everything within half a mile, incoming damage be damned! better rev up those aoe specs!
  11. Sounds lovely, im all for it! and aotc "on our own" feels way better than just getting it with a random pug (or paying for it). As far as gear is concerned, normal doesnt even compete with the visions or god forbid m+, so yea. Srsly, normal loot = +6.
  12. My only concern here, to draw together the two active threads for a moment, is time. Pushing to m+15 well require, as Tim says, learning the instances very well, along with the new affix, consumables etc. It's going to need more than one night a week of m+ runs so we can push up keys and clear. It also involves doing instances that we avoid like underrot (not sure I have done more than a 9 in time ever). I'm worried people don't have the time to schedule in both m+ and heroic raid progression each week. It would be a shame to push for both and miss both.
  13. Tim

    BfA Mythics

    Iā€™m in for this and mainly playing discipline this patch. I think completing all the +15s in time is comparable to mythic raiding this expansion. Quite a few of the bosses are quite capable of one shotting people at that level without proper coordination, and big pulls with on point interrupts, cc, kitting will be needed to get enough damage out to meet the timer
  14. Fyria

    BfA Mythics

    As Todd says, would be interested in doing this properly but need to catch up with patch stuff (hopefully today) and figure out what we'd need to be doing weekly to make 15 times finishes a viable goal. Mondays are still the best (and most consistently free day) for us (other than Thursday raids).
  15. I'd like to push the 15s and my evenings are generally more free then they used to be as the baby is sleeping through more. That said, this week I'm barely here. The 10 felt very doable, but the new affix needs a bit more learning than the old one as it helps to know which mini boss does what.
  16. The first half of Normal has been a faceroll in the PUGs I've done, it has no challenge and no real loot upgrades and I'm already bored of it. Agreed with the above, lets do normal once and then concentrate on Heroic.
  17. By my count we have 10 active players and so could form a raid but it wouldn't be terribly diverse. It's inevitable we will need to pug people most weeks at which point we might as well go for one of the better scaling break points like 14 people or whatever it is. Most of our 10 people are active in m+ to a greater or lesser extent and hence the normal raid gear is, with a few niche exceptions, largely useless. As this is the last raid of the expansion and will last at least 6 months minimum, I suggest we change it up slightly. We run normal on an extended lockout until clear, however many weeks that takes. Then we do the same for heroic. If we just ran normal with fresh lockouts we'd never clear 12 bosses and we'd end up farming the first half forever. Or rather for about 4 weeks until we were bored. Thoughts?
  18. I agree and am keen to work through heroic slowly rather than rush normal once and stop
  19. What's people's thoughts on our approach to raiding this patch. Personally I've had very little interest in doing them more than once or twice as we outgear normal handily after a week or two of m+. I'd like to propose we just keep extending lockouts and work our way through normal twice or so to learn it, then take our time and do heroic together as that would mean a lot to me Otherwise we'll basically stop raiding for an age as people have very little incentive to do normal
  20. Nacey

    BfA Mythics

    In principle I'm interested in doing it properly but we need to catch up with patch stuff and get a feel for what kind of time commitment that really is.
  21. Mondays are quite possibly going to stop being a viable M+ day for me within the next month or so. My classic guild has Weds and Mon as raid days though is currently using Monday for Ony only since MC is a one-night clear. We want to try properly doing BWL though so if that takes off are likely to move MC to Monday. I absolutely do want to push a full set of 15s though, but Friday or Saturday would probably end up being best for me going forward. Or Thursday if we don't raid those nights.
  22. Id love to do just that and im willing to expend any amount of consumables and time it requires, 6-7 days a week if it comes down to it! alas, i dont have t3 stars or devastation or echo, so im basically worthless on anything beyond a 10. but hey, at least anyone who gets a t3 corruption gets free t15s?
  23. Dave

    BfA Mythics

    So with the new season and more than 5 people on at once - we probably need to have a think about M+ monday and how it'll work. There's two main breakpoints: 10 for residuum - after which point the rewards increase more slowly 15 for gear For those who aren't aware - there's now an achievement, title and mount for completing all 15s in time - personally this is my goal but it's going to be hard and require a lot of work, likely equivalent to or more than working through the heroic raid. Therefore - what are people wanting to use M+ mondays for - because I know people have expressed concern about this level of commitment before? I see two options - we use M+ mondays to make sure anyone interested in just getting a 10+ their keys, then switching to or finding another day for those interested in 15s Or we use M+ monday to push keys as hard as we can - with the agreement that people bring flasks, food, pots and runes , and ensure they're familiar with the new affix, routes etc Thoughts?
  24. Hey, we totally had like, 6 warriors online last evening.
  25. Only 12, but that's still like 50% more than we even have active players.
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